UEFITool/treeitem.cpp
Nikolaj Schlej 831603dbc9 Big update 0.20.0
- major refactoring round done
- added replace actions for volumes
- added better Intel signature handling
- added support for unsigned Aptio capsules
- more GUIDs added to known-GUIDs database
- more information about PE and TE sections
- shown information about item full size
- hexadecimal numbers format changed from 0xAB to ABh
- AppleCRC renamed to ZVCRC because it seems not Apple-specific feature
after all
2015-01-31 15:00:00 +01:00

221 lines
4.2 KiB
C++

/* treeitem.cpp
Copyright (c) 2015, Nikolaj Schlej. All rights reserved.
This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at
http://opensource.org/licenses/bsd-license.php
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
*/
#include <QObject>
#include "treeitem.h"
#include "types.h"
TreeItem::TreeItem(const UINT8 type, const UINT32 attributes, const UINT8 compression,
const QString & name, const QString & text, const QString & info,
const QByteArray & header, const QByteArray & body,
TreeItem *parent) :
itemAction(Actions::NoAction),
itemType(type),
itemAttributes(attributes),
itemCompression(compression),
itemName(name),
itemText(text),
itemInfo(info),
itemHeader(header),
itemBody(body),
parentItem(parent)
{
}
TreeItem::~TreeItem()
{
qDeleteAll(childItems);
}
/*void TreeItem::setDefaultNames()
{
itemTypeName = itemTypeToQString(itemType);
itemSubtypeName = itemSubtypeToQString(itemType, itemSubtype);
}*/
void TreeItem::appendChild(TreeItem *item)
{
childItems.append(item);
}
void TreeItem::prependChild(TreeItem *item)
{
childItems.prepend(item);
}
UINT8 TreeItem::insertChildBefore(TreeItem *item, TreeItem *newItem)
{
int index = childItems.indexOf(item);
if (index == -1)
return ERR_ITEM_NOT_FOUND;
childItems.insert(index, newItem);
return ERR_SUCCESS;
}
UINT8 TreeItem::insertChildAfter(TreeItem *item, TreeItem *newItem)
{
int index = childItems.indexOf(item);
if (index == -1)
return ERR_ITEM_NOT_FOUND;
childItems.insert(index + 1, newItem);
return ERR_SUCCESS;
}
TreeItem *TreeItem::child(int row)
{
return childItems.value(row, NULL);
}
int TreeItem::childCount() const
{
return childItems.count();
}
int TreeItem::columnCount() const
{
return 5;
}
QVariant TreeItem::data(int column) const
{
switch (column)
{
case 0: // Name
return itemName;
case 1: // Action
return actionTypeToQString(itemAction);
case 2: // Type
return itemTypeToQString(itemType);
case 3: // Attributes
return itemAttributesToQString(itemType, itemAttributes);
case 4: // Text
return itemText;
default:
return QVariant();
}
}
TreeItem *TreeItem::parent()
{
return parentItem;
}
QString TreeItem::name() const
{
return itemName;
}
void TreeItem::setName(const QString &name)
{
itemName = name;
}
QString TreeItem::text() const
{
return itemText;
}
void TreeItem::setText(const QString &text)
{
itemText = text;
}
QString TreeItem::info() const
{
return itemInfo;
}
void TreeItem::addInfo(const QString &info)
{
itemInfo += info;
}
void TreeItem::setInfo(const QString &info)
{
itemInfo = info;
}
int TreeItem::row() const
{
if (parentItem)
return parentItem->childItems.indexOf(const_cast<TreeItem*>(this));
return 0;
}
UINT8 TreeItem::type() const
{
return itemType;
}
void TreeItem::setType(const UINT8 type)
{
itemType = type;
}
UINT32 TreeItem::attributes() const
{
return itemAttributes;
}
void TreeItem::setAttributes(const UINT32 attributes)
{
itemAttributes = attributes;
}
UINT8 TreeItem::compression() const
{
return itemCompression;
}
QByteArray TreeItem::header() const
{
return itemHeader;
}
QByteArray TreeItem::body() const
{
return itemBody;
}
bool TreeItem::hasEmptyHeader() const
{
return itemHeader.isEmpty();
}
bool TreeItem::hasEmptyBody() const
{
return itemBody.isEmpty();
}
UINT8 TreeItem::action() const
{
return itemAction;
}
void TreeItem::setAction(const UINT8 action)
{
itemAction = action;
// On insert action, set insert action for children
if (action == Actions::Insert)
for (int i = 0; i < childCount(); i++)
child(i)->setAction(Actions::Insert);
// Set rebuild action for parent, if it has no action now
if (parentItem && parentItem->type() != Types::Root
&& parentItem->action() == Actions::NoAction)
parentItem->setAction(Actions::Rebuild);
}