/* ubytearray.h Copyright (c) 2016, Nikolaj Schlej. All rights reserved. This program and the accompanying materials are licensed and made available under the terms and conditions of the BSD License which accompanies this distribution. The full text of the license may be found at http://opensource.org/licenses/bsd-license.php THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. */ #ifndef UBYTEARRAY_H #define UBYTEARRAY_H #if defined(QT_CORE_LIB) // Use Qt class, if Qt is available #include #define UByteArray QByteArray #else // Use own implementation #include #include #include class UByteArray { public: UByteArray() : d() {} UByteArray(const UByteArray & ba) : d(ba.d) {} UByteArray(const std::basic_string & bs) : d(bs) {} UByteArray(const std::vector & bc) : d(bc.data(), bc.size()) {} UByteArray(const char* bytes, int32_t size) : d(bytes, size) {} ~UByteArray() {} bool isEmpty() const { return d.length() == 0; } char* data() { return &(d.front()); /* Feels dirty, but works for all basic_string implementations I know, is fully OK in C++11 and later*/ } const char* data() const { return d.c_str(); } const char* constData() const { return d.c_str(); } void clear() { d.clear(); } int32_t size() const { return d.size(); } int32_t count(char ch) const { return std::count(d.cbegin(), d.cend(), ch); } char at(uint32_t i) const { return d.at(i); } char operator[](uint32_t i) const { return d[i]; } char& operator[](uint32_t i) { return d[i]; } bool startsWith(const UByteArray & ba) const { return 0 == d.find(ba.d, 0); } int indexOf(const UByteArray & ba, int from = 0) const { return d.find(ba.d, from); } int lastIndexOf(const UByteArray & ba, int from = 0) const { return d.rfind(ba.d, from); } UByteArray left(int32_t len) const { return d.substr(0, len); } UByteArray right(int32_t len) const { return d.substr(d.size() - 1 - len, len); }; UByteArray mid(int32_t pos, int32_t len = -1) const { return d.substr(pos, len); }; UByteArray & operator=(const UByteArray & ba) { d = ba.d; return *this; } UByteArray & operator+=(const UByteArray & ba) { d += ba.d; return *this; } bool operator== (const UByteArray & ba) const { return d == ba.d; } bool operator!= (const UByteArray & ba) const { return d != ba.d; } inline void swap(UByteArray &other) { std::swap(d, other.d); } UByteArray toHex() { std::basic_string hex(size() * 2, '\x00'); for (int32_t i = 0; i < size(); i++) { uint8_t low = d[i] & 0x0F; uint8_t high = (d[i] & 0xF0) >> 4; low += (low < 10 ? '0' : 'a'); high += (high < 10 ? '0' : 'a'); hex[2*i] = low; hex[2*i + 1] = high; } std::reverse(hex.begin(), hex.end()); return UByteArray(hex); } private: std::basic_string d; }; inline const UByteArray operator+(const UByteArray &a1, const UByteArray &a2) { return UByteArray(a1) += a2; } #endif // QT_CORE_LIB #endif // UBYTEARRAY_H