Atmosphere/libraries/libstratosphere/source/init/init_system_module.cpp

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C++

/*
* Copyright (c) Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
namespace ams::init {
WEAK_SYMBOL void InitializeSystemModuleBeforeConstructors() {
/* This should only be used in exceptional circumstances. */
}
WEAK_SYMBOL void InitializeSystemModule() {
/* TODO: What should we do here, if anything? */
/* Nintendo does nndiagStartup(); nn::diag::InitializeSystemProcessAbortObserver(); */
}
WEAK_SYMBOL void FinalizeSystemModule() {
/* Do nothing by default. */
}
WEAK_SYMBOL void Startup() {
/* TODO: What should we do here, if anything? */
/* Nintendo determines heap size and does init::InitializeAllocator, as relevant. */
}
}