/* * Copyright (c) Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "impl/powctl_device_management.hpp" namespace ams::powctl { namespace { ddsf::AccessMode SanitizeAccessMode(ddsf::AccessMode access_mode) { switch (access_mode) { case ddsf::AccessMode_Read: case ddsf::AccessMode_Write: case ddsf::AccessMode_ReadWrite: case ddsf::AccessMode_WriteShared: case ddsf::AccessMode_ReadWriteShared: return access_mode; default: return ddsf::AccessMode_None; } } impl::SessionImpl &GetSessionImpl(Session &session) { return GetReference(session.impl_storage); } void DestroySession(Session &session) { std::destroy_at(std::addressof(GetSessionImpl(session))); session.has_session = false; } void DestroySessionIfNecessary(Session &session) { if (session.has_session) { DestroySession(session); } } void CloseSessionIfOpen(Session &session) { if (session.has_session && GetSessionImpl(session).IsOpen()) { DestroySession(session); } } } Result OpenSession(Session *out, DeviceCode device_code, ddsf::AccessMode access_mode) { /* Validate input. */ AMS_ASSERT(out != nullptr); access_mode = SanitizeAccessMode(access_mode); /* Find the target device. */ impl::IDevice *device = nullptr; R_TRY(impl::FindDevice(std::addressof(device), device_code)); /* Clean up the session if we have one. */ DestroySessionIfNecessary(*out); /* Construct the session. */ auto *session = std::construct_at(std::addressof(GetSessionImpl(*out))); auto guard = SCOPE_GUARD { DestroySessionIfNecessary(*out); }; /* Try to open the session. */ R_TRY(ddsf::OpenSession(device, session, access_mode)); /* We opened the session! */ guard.Cancel(); return ResultSuccess(); } void CloseSession(Session &session) { /* This seems extremely unnecessary/duplicate, but it's what Nintendo does. */ CloseSessionIfOpen(session); DestroySession(session); } }